Expertise editor & reporter

Dad and mom who’re nervous about their kids being on Roblox shouldn’t allow them to use it, the chief government of the big gaming platform has stated.
The positioning, which is the preferred within the UK amongst younger avid gamers aged eight to 12, has been dogged by claims of some kids being uncovered to express or dangerous content material by way of its video games, alongside a number of reported allegations of bullying and grooming.
However its co-founder and CEO Dave Baszucki insisted that the corporate is vigilant in defending its customers and identified that “tens of thousands and thousands” of individuals have “wonderful experiences” on the location.
When requested what his message is to oldsters who don’t desire their kids on the platform, Mr Baszucki stated: “My first message can be, when you’re not comfy, do not let your youngsters be on Roblox.”
“That sounds slightly counter-intuitive, however I might at all times belief mother and father to make their very own choices,” he informed BBC Information in an unique interview.
Responding to the interview, Mumsnet boss Justine Roberts stated mother and father on the discussion board had spoken of how they struggled to handle their kids’s use of Roblox.
“There are parental controls, and our customers would urge fixed parental supervision,” she informed the BBC.
“However everyone knows that with the very best will on the planet life typically will get in the best way.
“If you happen to’ve bought a number of kids you are taking care of and issues occur, and also you most likely cannot 24/7 watch every little thing they’re doing, even when you’ve bought all of your parental controls set.”
Gaming big
US-based Roblox is likely one of the world’s largest video games platforms, with extra month-to-month customers than Nintendo Swap and Sony PlayStation mixed. In 2024 it averaged greater than 80 million gamers per day – roughly 40% of them beneath the age of 13. Its huge empire consists of some 40 million user-generated video games and experiences.
Within the UK the On-line Security Act, which is available in to drive in April, has strict legal guidelines for all tech companies particularly aimed toward defending kids from on-line harms.
However Mr Baszucki says he stays assured in Roblox’s security instruments and insists the agency goes above and past to maintain its customers protected.

“We do within the firm take the angle that any dangerous, even one dangerous incident, is one too many,” he says.
“We look ahead to bullying, we look ahead to harassment, we filter all of these sorts of issues, and I might say behind the scenes, the evaluation goes on all the best way to, if obligatory, reaching out to regulation enforcement.”
Gamers who select to not show what he calls “civility” can face non permanent time-outs and longer bans, and Roblox claims to analyse all communications that move between members on the platform, more and more utilizing extra superior AI techniques and different tech to take action — and something flagged is distributed for additional investigation.
In November final 12 months, below 13s had been banned from sending direct messages, and in addition from enjoying in “hangout experiences” which options chat between gamers.
Security filters bypassed
Nonetheless, the BBC was capable of create two faux accounts, one aged 15 and one aged 27, on unlinked gadgets and trade messages between the 2.
Whereas the filters caught our makes an attempt to overtly transfer the dialog onto a unique platform, we discovered straightforward methods to re-word requests to speak elsewhere and make options about enjoying extra grownup video games.
After we confirmed the Roblox boss these findings, he argued that our instance highlighted the comparative security of Roblox: that individuals felt they needed to take content material which could breach Roblox’s guidelines to different platforms.
“We do not condone any kind of image-sharing on our personal platform, and you may see us getting increasingly more, I feel, manner past the place the regulation is on this sort of behaviour,” Mr Baszucki says.
He admits there’s a delicate steadiness between encouraging friendships between younger folks, and blocking alternatives for them come to hurt, however says he’s assured Roblox can handle each.
We additionally put to him some Roblox sport titles that the BBC has found had been really helpful by the platform to an 11 year-old not too long ago, together with:
- ‘Late Evening Boys And Women Membership RP’
- ‘Particular Forces Simulator”
- ‘Squid Recreation’
- ‘Shoot down planes…as a result of why not?’
After we requested whether or not he thought they had been applicable, he stated he places his religion within the platform’s age ranking techniques.
“One factor that is actually necessary for the best way we do issues right here, is it isn’t simply on the title of the expertise, it is actually on the content material of the expertise as effectively,” he says.
He insists that when Roblox charges expertise, they undergo rigorous tips and that the corporate has a “constant coverage” on that.
Mr Baszucki based the platform with Eric Cassel in 2004 and launched it to the general public in 2006 – a 12 months earlier than the primary Apple iPhone appeared, heralding the beginning of the smartphone period.
Mr Baszucki describes his youthful self as “much less of a gamer, and extra of an engineer”, and the pair’s first firm was an training software program supplier referred to as Data Revolution. However they quickly seen that youngsters weren’t solely utilizing the product to do their homework.
“They needed to play and construct stuff. They had been making homes or ships or surroundings, and so they needed to leap in, and all of that studying was the germination of Roblox,” he says.
The title Roblox was a mash-up of the phrases “robotic” and blocks” – and it caught. The platform grew shortly in reputation – and there have been additionally early warning indicators of its future points.
Mr Cassel seen some gamers “beginning to act out” and never at all times behaving in a “civilised” manner a few months after it launched, remembers Mr Baszucki.
He says the roots of constructing a “belief and security system” due to this fact started “very, very early” and that in these earlier days there have been 4 folks performing as security moderators.
“It sort of is what launched this security civility basis,” he provides.
However regardless of attracting respectable numbers, it was a 12 months later, when the agency launched its digital foreign money Robux, that it actually began to earn money.
Gamers purchase Robux and use it to buy equipment and unlock content material. Content material creators now get 70% of the payment, and the shop operates on dynamic pricing, that means in style gadgets value extra.
Mr Baszucki says there was some preliminary resistance among the many management crew about Roblox turning into greater than a pastime for its gamers, with the introduction of a digital financial system.
Robux stayed, and the agency is now price $41bn (£31bn).
Its share value has fluctuated because it went public in 2021, however total Roblox shares are price about one third greater than they had been six months in the past, on the time of writing. Like many large tech companies its worth peaked throughout Covid, when lockdowns meant thousands and thousands of individuals had been indoors.
Mr Baszucki compares his expertise of constructing Roblox with how Walt Disney might have felt about his creations.
He describes his job as “slightly like having the chance he had a very long time in the past when he was designing the Magic Kingdom”, and is targeted on Roblox’s ongoing evolution right into a Metaverse-style expertise the place folks go about their every day lives in a digital world, in avatar type.
They’ve additionally been public of their ambitions to finally appeal to 10% of the world’s avid gamers.
Requested to explain Roblox in three phrases, he replies: “The way forward for communication.”
We end our time collectively enjoying a few his favorite video games: Pure Catastrophe Survival and Costume to Impress.
We use his account and he is continuously recognised by different gamers — however we nonetheless get smashed to items by a blizzard exterior the Pure Disasters mansion.
Extra reporting by Ammie Sekhon
Expertise editor & reporter

Dad and mom who’re nervous about their kids being on Roblox shouldn’t allow them to use it, the chief government of the big gaming platform has stated.
The positioning, which is the preferred within the UK amongst younger avid gamers aged eight to 12, has been dogged by claims of some kids being uncovered to express or dangerous content material by way of its video games, alongside a number of reported allegations of bullying and grooming.
However its co-founder and CEO Dave Baszucki insisted that the corporate is vigilant in defending its customers and identified that “tens of thousands and thousands” of individuals have “wonderful experiences” on the location.
When requested what his message is to oldsters who don’t desire their kids on the platform, Mr Baszucki stated: “My first message can be, when you’re not comfy, do not let your youngsters be on Roblox.”
“That sounds slightly counter-intuitive, however I might at all times belief mother and father to make their very own choices,” he informed BBC Information in an unique interview.
Responding to the interview, Mumsnet boss Justine Roberts stated mother and father on the discussion board had spoken of how they struggled to handle their kids’s use of Roblox.
“There are parental controls, and our customers would urge fixed parental supervision,” she informed the BBC.
“However everyone knows that with the very best will on the planet life typically will get in the best way.
“If you happen to’ve bought a number of kids you are taking care of and issues occur, and also you most likely cannot 24/7 watch every little thing they’re doing, even when you’ve bought all of your parental controls set.”
Gaming big
US-based Roblox is likely one of the world’s largest video games platforms, with extra month-to-month customers than Nintendo Swap and Sony PlayStation mixed. In 2024 it averaged greater than 80 million gamers per day – roughly 40% of them beneath the age of 13. Its huge empire consists of some 40 million user-generated video games and experiences.
Within the UK the On-line Security Act, which is available in to drive in April, has strict legal guidelines for all tech companies particularly aimed toward defending kids from on-line harms.
However Mr Baszucki says he stays assured in Roblox’s security instruments and insists the agency goes above and past to maintain its customers protected.

“We do within the firm take the angle that any dangerous, even one dangerous incident, is one too many,” he says.
“We look ahead to bullying, we look ahead to harassment, we filter all of these sorts of issues, and I might say behind the scenes, the evaluation goes on all the best way to, if obligatory, reaching out to regulation enforcement.”
Gamers who select to not show what he calls “civility” can face non permanent time-outs and longer bans, and Roblox claims to analyse all communications that move between members on the platform, more and more utilizing extra superior AI techniques and different tech to take action — and something flagged is distributed for additional investigation.
In November final 12 months, below 13s had been banned from sending direct messages, and in addition from enjoying in “hangout experiences” which options chat between gamers.
Security filters bypassed
Nonetheless, the BBC was capable of create two faux accounts, one aged 15 and one aged 27, on unlinked gadgets and trade messages between the 2.
Whereas the filters caught our makes an attempt to overtly transfer the dialog onto a unique platform, we discovered straightforward methods to re-word requests to speak elsewhere and make options about enjoying extra grownup video games.
After we confirmed the Roblox boss these findings, he argued that our instance highlighted the comparative security of Roblox: that individuals felt they needed to take content material which could breach Roblox’s guidelines to different platforms.
“We do not condone any kind of image-sharing on our personal platform, and you may see us getting increasingly more, I feel, manner past the place the regulation is on this sort of behaviour,” Mr Baszucki says.
He admits there’s a delicate steadiness between encouraging friendships between younger folks, and blocking alternatives for them come to hurt, however says he’s assured Roblox can handle each.
We additionally put to him some Roblox sport titles that the BBC has found had been really helpful by the platform to an 11 year-old not too long ago, together with:
- ‘Late Evening Boys And Women Membership RP’
- ‘Particular Forces Simulator”
- ‘Squid Recreation’
- ‘Shoot down planes…as a result of why not?’
After we requested whether or not he thought they had been applicable, he stated he places his religion within the platform’s age ranking techniques.
“One factor that is actually necessary for the best way we do issues right here, is it isn’t simply on the title of the expertise, it is actually on the content material of the expertise as effectively,” he says.
He insists that when Roblox charges expertise, they undergo rigorous tips and that the corporate has a “constant coverage” on that.
Mr Baszucki based the platform with Eric Cassel in 2004 and launched it to the general public in 2006 – a 12 months earlier than the primary Apple iPhone appeared, heralding the beginning of the smartphone period.
Mr Baszucki describes his youthful self as “much less of a gamer, and extra of an engineer”, and the pair’s first firm was an training software program supplier referred to as Data Revolution. However they quickly seen that youngsters weren’t solely utilizing the product to do their homework.
“They needed to play and construct stuff. They had been making homes or ships or surroundings, and so they needed to leap in, and all of that studying was the germination of Roblox,” he says.
The title Roblox was a mash-up of the phrases “robotic” and blocks” – and it caught. The platform grew shortly in reputation – and there have been additionally early warning indicators of its future points.
Mr Cassel seen some gamers “beginning to act out” and never at all times behaving in a “civilised” manner a few months after it launched, remembers Mr Baszucki.
He says the roots of constructing a “belief and security system” due to this fact started “very, very early” and that in these earlier days there have been 4 folks performing as security moderators.
“It sort of is what launched this security civility basis,” he provides.
However regardless of attracting respectable numbers, it was a 12 months later, when the agency launched its digital foreign money Robux, that it actually began to earn money.
Gamers purchase Robux and use it to buy equipment and unlock content material. Content material creators now get 70% of the payment, and the shop operates on dynamic pricing, that means in style gadgets value extra.
Mr Baszucki says there was some preliminary resistance among the many management crew about Roblox turning into greater than a pastime for its gamers, with the introduction of a digital financial system.
Robux stayed, and the agency is now price $41bn (£31bn).
Its share value has fluctuated because it went public in 2021, however total Roblox shares are price about one third greater than they had been six months in the past, on the time of writing. Like many large tech companies its worth peaked throughout Covid, when lockdowns meant thousands and thousands of individuals had been indoors.
Mr Baszucki compares his expertise of constructing Roblox with how Walt Disney might have felt about his creations.
He describes his job as “slightly like having the chance he had a very long time in the past when he was designing the Magic Kingdom”, and is targeted on Roblox’s ongoing evolution right into a Metaverse-style expertise the place folks go about their every day lives in a digital world, in avatar type.
They’ve additionally been public of their ambitions to finally appeal to 10% of the world’s avid gamers.
Requested to explain Roblox in three phrases, he replies: “The way forward for communication.”
We end our time collectively enjoying a few his favorite video games: Pure Catastrophe Survival and Costume to Impress.
We use his account and he is continuously recognised by different gamers — however we nonetheless get smashed to items by a blizzard exterior the Pure Disasters mansion.
Extra reporting by Ammie Sekhon